![]() In other words, try not to pick favorites so that way they're all capable. First and foremost level up your GK at an even rate. Either way, some tips I found after 15+ hours. However, I feel it is a loud minority versus those enjoying it. As you say, it is not glorious, but it is the standard now for AA or AAA games, alas.So I know people are frustrated with this game. It is probably not the dev behind this marketing strategy, but the editor (Frontier). Originally posted by Zarquon:A new companies first game, you might think they would desire to build a good reputation with customers by being pro-consumer. What omens do you think this means for the future content of the game? However this is a new company showing us who they are. Warhammer games have a long history of bad monetisation. The worst of the AAA companies (EA) do this as standard, but they can afford to. I realise these items might not be a big deal. Whilst they could give you the best game they could make, they decided that they won't, that isn't for YOU, not unless you will give them more time and money. This is all content that has already been made and held back from customers, effectively claiming that it is worth too much to be included in the £35 price of the base game. Pay with your time to act as marketing for the game by pushing viewership and interesting the market range for the promise of future items. Pay without an upfront return for the promise of new items you couldn't otherwise get when they deliver their end of the transaction. Pay a third more than the base game to get an entire character (class) with unique gear. A new companies first game, you might think they would desire to build a good reputation with customers by being pro-consumer.
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