Last night I watched as one AI player approached my allies city, surrounded it at an advantage, only for the ally to reinforce and make the numbers even. Now recently, as I take greater control over every action I notice some peculiar.glitches. My AI opponents would swoop in and attack cities without warning or mercy, ignore easy targets left open on purpose as distraction, and cause me grief endlessly. Lazy, I know, but in my condition (buzzing hard) it was probably the better decision. I find it an amazing achievement.Īt some points particularly early on I would let the AI control battles. Lots of lines of code stating IF>condition, then# or something like that for hundreds and thousands of lines. This was much to my delight, and I thought "Oh man, some folks put some serious effort in designing this!" And, not being a programmer or designer myself, I would certainly say whoever designed the AI here is a brilliant mind. Early on in my struggles to learn the ropes I encountered savage, agressive attacks from the AI.
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